
To enter Flythrough mode and navigate through the Scene view in Flythrough mode: In 2D mode, if you click and hold the right mouse button and move your mouse, your view pans around the Scene view. In Orthographic Mode, if you click and hold the right mouse button and move your mouse, your view orbits the Camera instead.įlythrough mode isn’t available in 2D mode. More info See in Glossary to fly around the Scene view in first-person, similar to how you would navigate in many games.įlythrough mode is designed for Perspective Mode. Use the Flythrough mode A Scene view navigation mode that allows you to fly around the scene in first-person, similar to how you would navigate in many games. Hold down Shift to increase the rate of movement and zooming. On macOS, you can also hold Control, and left-click and drag instead. Hold Alt (Windows) or Option (macOS), and right-click and drag to zoom the Scene view. This option isn’t available in 2D mode, because the view is orthographic. Hold Alt (Windows) or Option (macOS), and left-click and drag to orbit the Camera around the current pivot point. When the View tool is selected (shortcut: Q), the following mouse controls are available: ControlĬlick and drag to move the Camera around. Hold down the Shift and an arrow key to move faster. The Left and Right arrow keys pan the view sideways. The Up and Down arrow keys move the Camera forward and backward in the direction it faces. You can use the Arrow Keys to move around the Scene as though “walking” through it. Unity provides several ways to perform them for maximum accessibility: Moving, orbiting, and zooming are key operations in Scene view navigation.

You can also use three fingers to simulate the effect of clicking the arms of the Scene Gizmo: drag up, left, right or down to snap the Scene view Camera to the corresponding direction.
#Mac move to left corner to lock screen mac#
On a Mac with a trackpad, you can drag with two fingers to zoom the view. The only view option in 2d Mode is to look perpendicularly at the XY plane. Note that in 2D Mode, the Scene Gizmo doesn’t appear. Once Scene rotation is disabled, right-click to pan the view instead of rotating it. If your Scene view is in an awkward viewpoint (upside-down or just an angle you find confusing), Shift-click the cube at the center of the Scene Gizmo to get back to a Perspective view with an angle that looks at the Scene from the side and slightly from above.Ĭlick on the padlock on the top right of the Scene Gizmo to enable or disable rotation of the Scene. A Scene shown in Perspective mode (left) and Orthographic mode (right) The same Scene viewed in top and right view, in orthographic mode The Orthographic view has no perspective, and is useful in combination with clicking one of the conical axis arms to get a front, top or side elevation. To do this, click the cube in the center of the Scene Gizmo, or the text below it. This changes the projection mode of the Scene view between Perspective and Orthographic (sometimes called “isometric”). You can also toggle Perspective on and off. To return to the default viewing angle, right-click the Scene Gizmo and select Free. You can also right-click the cube to see a menu with a list of viewing angles. Click on any of the conical axis arms to snap the Scene view Camera to the axis it represents (for example: top view, left view, and front view). The arms at the forefront are labelled X, Y, and Z. The Scene Gizmo has a conical arm on each side of the cube. More info See in Glossary’s current orientation, and allows you to change the viewing angle and projection mode. The output is either drawn to the screen or captured as a texture. This displays the Scene view Camera A component which creates an image of a particular viewpoint in your scene. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary appears in the Scene view An interactive view into the world you are creating. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. The Scene Gizmo A graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. More info See in Glossary view has a set of navigation controls to help you move around efficiently: In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.

Think of each unique Scene file as a unique level. The Scene A Scene contains the environments and menus of your game.
